Ohio University ME Sr. Design 2006-2007

Energy & Environmentally Appropriate Vehicle Design Projects

Info on Design Teams


 

 

Benchmark ideas from alumni and faculty

 

MIT Smart Cities Concept Car Project

 

Venturi Eclectic

 

EVWORLD

 

      

 

 

 

“Best Design”

 

The Prototype Demonstration (May th, 10AM):

 

Preliminary Designs

 

Concepts

 

Needs

 

Background on the Project

 

The Need: Responding to the current energy situation, the students formulated a Needs Statement which was further refined by faculty into a Project Call for proposals that each team responded to.

 

The Specifications: In order to meet the need, the students iteratively formulated a set of Specifications and design criteria for the EPCT project.

Other Info about the SrD course and the EPCT Project:

Do you worry about the price of gasoline or whether there will be enough of it to go around in the future as the worldwide demand exceeds the supply. The students in Ohio University's Mechanical Engineering senior capstone design project selected the energy situation as the focus of this year's project.  They started the academic year by researching the energy situation and evaluating projects that respond to the need but were also feasible for them to accomplish. They decided to design and construct energy-appropriate personal campus transporters (EPCT) because the current campus transportation options use a significant amount of petroleum fuel and an alternative powered campus-based vehicle has the potential to increase awareness of alternative technologies and make it more likely that students would be open to purchasing alternative powered vehicles when they graduate.  Also, the EPCT project was chosen because the design teams could easily interview potential customers and could easily test the vehicles in a campus environment.

After selecting a project that directly addresses a current societal need, the students worked out the design specifications (what the EPCT needed to be able to do).  To accomplish this major task, the 48-person class was divided into six 8-person teams based on diversity of skills and natural team roles.  Each of the 6 teams developed and evaluated numerous EPCT concepts and synthesized them into a recommended concept.  A concept showdown was held to select the three best concepts to build and test.  The 8-person teams were then combined into three 16-person teams for detailed design, construction and testing of the three alternative EPCT designs that will be tested in the competition on Saturday May 6th.

Since the overall specification states that the EPCT "must meet student/faculty/staff personal hub-to-hub transportation needs at a range of college and university campuses, and result in a positive user experience with energy-efficient transportation", the design competition requires each of the 16 team members to drive their vehicle around a 3300 foot course that winds through the West Green and involves varying road conditions, hills, accelerations and stops.  There will also be a usability test in which members of the ME advisory board, other students, and community members are invited to attempt to start up and drive the vehicles at slow speeds, and comment on their ease of use and comfort. 

The capstone design experience is truly an integrative learning experience for our students, where they not only apply many of the skills they have developed over their academic careers but also make the connection between learning and life.  The context in which engineers work is extremely important, so in this year's project we put a lot of emphasis on selecting an important problem to work on and on developing appropriate solutions that can truly benefit society. 

Another important aspect of this experience is the emphasis on teamwork and professional skills.  Students often work in groups for labs and class projects, but in this class we focus on how to work effectively in teams, and for many students this is the first time they find themselves in a situation in which the project is so complex that they cannot succeed without contributions from all team members.  So they are forced to find ways to work together, to listen to each other, to communicate with each other, and to make good decisions based on consensus.  Through experience they come to realize the importance of non-technical characteristics such as leadership, organization, integrity, patience, initiative, dedication, resourcefulness, humility, and being a team player.

In learning design, there is no substitute for actually building and testing your "paper design" and having to deal with the manufacturing issues caused by your design decisions.  The students learn many lessons by building and testing the prototypes that can never be learned in a classroom.  They go through a period of frustration in which it looks like they won't be able to complete their projects, to a period of great pride when they pull together as a team and overcome all of the issues and produce a prototype that actually does what it is supposed to do.

Instructor Comments: The role of the instructor of the class changes significantly over the course of the year.  Since the purpose of the class is to help the students make the transition from being students to being engineers, my role is to put myself out of a job.  In other words, early in the year I have to help them see what it means to be a good engineer, and to force them to act like professional engineers and to justify all of their decisions.  As the year progresses we focus on teamwork issues and other professional skills since we are not only interested in "how to do engineering" but "how to be an engineer".  As the year progresses the most satisfying thing for me is to see myself become unnecessary.  When the students get to the point where instead of looking for someone to tell them what to do they are making good decisions on their own and confidently defending them, I know they have begun to see themselves as engineers, and they don't need me anymore.

·       Team Formation activities and Conceptual Design Activities – Fall 06

·       Design Refinement Activities – Winter 07

·       Prototype Construction and Testing and Final Design – Spring 07