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1. INTRODUCTION

The purpose of this guide is to categorize and describe the operations that are available by means of the GAMBIT GUI. The logical structure of the guide follows that of the Operation toolpad and its associated subpads. That is, the organization of the chapters, sections, and subsections reflects the hierarchy of command buttons on the GUI. For example, Chapters 2, 3, 4, 5, and 6 describe operations associated with the Geometry, Mesh, Zones, Tools, and Postprocessing command buttons, respectively—which reflects the order in which the command buttons appear on the on the Operation toolpad (see Figure 1-1). (NOTE: The postprocessing capabilities described in Chapter 6 are available only in the Fluent FlowLab software package—which is derived from the GAMBIT program. Consequently, they pertain only to the direct use of FlowLab and/or to the use of GAMBIT to create FlowLab templates.)

Figure 1-1: Operation toolpad

Similarly, the description of the Blend Volumes operation follows that of the Volume Boolean operations, because its toolpad command button is located immediately to the right of the Boolean command button on the Geometry/Volume subpad (see Figure 1-2).

Figure 1-2: Geometry/Volume subpad


1.1 Format and Font Conventions

Chapter 1 of the GAMBIT User's Guide describes the basic format and font conventions that are employed throughout this guide. For convenience, the descriptions of format and font conventions are duplicated here.

1.1.1 Format Conventions

This guide employs two standard format types.

The graphic format determines the types of symbols that are used to represent control elements and command buttons on the GAMBIT graphical user interface (GUI). The layout format determines the structure of the descriptions of GAMBIT specification forms.

Graphic Format

The GAMBIT GUI employs two basic types of components for user interaction.

The following sections describe the conventions that are used throughout the documentation to describe the components listed above.

Control Elements

The GAMBIT GUI employs control elements such as command buttons, option buttons, and text boxes to allow you to perform operations such as executing actions, choosing from among sets of options, and inputting alphanumeric data. The graphic format conventions used in this guide to represent the GAMBIT GUI control elements are as follows.

Control Element

Example

Graphic Format

Function

Command button

Command

Executes the command indicated on the button title
Option button

Option 1
Option 2
Selects from a hidden menu of mutually exclusive options
Text box

Value Accepts alphanumeric data from the keyboard
Form heading

Heading: Indicates the general function of button and selector groups
Radio button

Option Selects from a displayed menu of mutually exclusive options
Check box

Option Toggles on or off a program option
Pick-list box

List Selects items from a pick list form
Scroll list

List Displays scrollable lists
Slider bar

Parameter -- Selects parameter values across a continuous range

For a complete description of the function and operation of GUI control elements, see Chapter 3 of the GAMBIT User's Guide.

Toolpad Command Buttons

In addition to the control elements listed above, GAMBIT also employs toolpad command buttons in the execution of its operations. Toolpad command buttons are used to perform operations such as opening other toolpads and specification forms and are also used to control the GUI display characteristics, such as the screen layout and the orientation of the model in the graphics window.

Toolpad command buttons appear on toolpads located on the upper and lower right portions of the GUI. Each toolpad command button contains a graphical symbol that represents the function of the button. For example, the Examine Mesh command button appears as follows:

.

In this guide, all toolpad command buttons are represented as push buttons containing the graphical symbol appropriate to the button.

Layout Format

Throughout this guide, descriptions of specification forms follow a layout format convention wherein paragraphs describing subgroups of control elements are indented relative to their respective headings or groups. For example, the description of the Create Straight Edge form (see Section 2.3.1) appears as follows.

Using the Create Straight Edge Form

To open the Create Straight Edge form, click the Create Straight Edge command button on the Geometry/Edge subpad.

The Create Straight Edge form includes the following specifications.

Vertices

specifies the vertices that constitute the endpoints of the edges.

Type:

-------------------------------------------------------
Real

specifies the creation of a real edge.

Virtual

specifies the creation of a virtual edge. If you choose the Virtual option, you can also specify a host edge, face, or volume for the virtual edge.

Host

specifies that any created virtual edges are hosted by an existing volume, face, or edge.

Volume
Face
Edge

specifies the host entity type.

Volume
Face
Edge

specifies the host entity name.

Label

specifies a label for the new edge. (See Section 2.1.1.)

1.1.2 Fonts

The following font conventions are used throughout this guide to represent user input data, the titles of forms and command buttons, and the names of modeling objects such as topological entities and coordinate systems.

Font Description Example(s)
Courier User keyboard input such as command line arguments and file names gambit
value
Courier New Command line options filename
vertex
Arial Narrow, Bold Titles of buttons, selectors, and form fields Model
Volume
Vertex
Arial Narrow Titles of options and commands Interval size
Lower topology
Arial Narrow, Italic Names of GAMBIT topological entities, coordinate systems, and boundary layers edge.1
vertex.1
c_sys.1
b_layer.1


1.2 Modeling Guide—Outline

The following table summarizes the content of this guide.

Chapter

Title Description

1

Introduction A brief overview of this guide

2

Creating the Geometry Geometry operations such as creating volumes and splitting or merging edges or faces

3

Meshing the Model Meshing operations such as specifying boundary conditions and setting face vertex types

4

Specifying Zone Types Operations related to the specification of boundary and continuum types

5

Using the Modeling Tools Operations related to GAMBIT procedures such as creating a coordinate system or activating a grid

6

Postprocessing Results Operations related to the display of simulation results

Appendix A

Virtual Geometry An overview of "virtual" geometry operations

next previous contents index © Fluent, Inc. 10/25/01